I’m a Computer Science graduate from King’s College London with 5+ years in software
engineering, focused on immersive and interactive platform development and UX design. My path in XR started long before my degree,
and my final-year project, UniVR, was the first VR application project at KCL, and it set the tone for how I
like to work: bold ideas, rigorous execution, and products built for real people.
Today I lead technical direction at
Metaverse Innovation Hub
while staying hands-on in Unity and networked XR. I care deeply about teams that ship with craft,
performance on-device, clarity in architecture, and experiences that stay with you after you take the headset
off.
Technical leadership and ownership
XR development
Unity development
Web development
Immersive products
Software architecture
Platform engineering
End-to-end delivery