Hi, my name is Ada Yilmaz
I'm a VR/XR Developer.

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About Me

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I am a Unity developer with four years of project experience and a Computer Science graduate from King’s College London. My interest in XR technologies began in 2016, and I have been actively expanding my expertise in this field ever since. This dedication culminated in my degree project—a VR application designed and developed in Unity, which was a first at King’s College London. Details of this project can be found in my dissertation, linked in my CV.

My portfolio, also linked in my CV, showcases a range of VR, AR, and MR projects. In recent months, I have developed a keen interest in computer vision and am actively expanding my knowledge about its applications in XR technology. I am highly enthusiastic about the opportunity to contribute to and grow with an inspiring and innovative company.

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VR Projects AR Projects MR Projects

VR Projects

Risonanza Emozionale: Real Again x Mindway VR (Solo project)

As a VR Developer at Mindway, I designed and developed "Risonanza Emozionale," an interactive VR application for our client, RealAgain. This was my second solo project for one of Mindway's external clients. I began the project by thoroughly understanding the project brief and maintained consistent communication with the client throughout the development process to ensure all requirements were met. The objective of the project was to assess users' reactions to specific audio clips and visuals, comparing their responses to correct answers at the end of the test. The project was successfully delivered within the specified timeframe and received positive feedback from the client.

SLP3: Liminal VR x Mindway VR (Solo project)

SLP3 was the first solo project I undertook for one of Mindway's external clients, Liminal VR. This project involved re-developing the third episode of Mindway's Sleep course, which had already been published. Due to client requirements, the entire episode needed to be rebuilt using Unity 2019.1. I meticulously followed the existing project requirement specification document to ensure consistency and quality. Throughout the development process, I utilized Unity's Timeline and Animation editor, which significantly enhanced my environment design skills. I was responsible for direct communication with Liminal VR's developer team, ensuring their needs and feedback were incorporated effectively. After receiving the final feedback, I completed the necessary edits and delivered the project successfully within the specified timeframe. The episode I developed is now available on Liminal VR’s application, and the positive feedback from Liminal's development team, which can be viewed in the comments on my LinkedIn post, reflects the success of this project.

Content Uploader(Wizard) and Content Player VR application (Side Project in Development)

My goal with this project is to develop a content uploader desktop application that allows users to upload their Unity 3D scenes (with or without XR integration) and also VR-ready videos. Additionally, I aim to create a content player VR application that will download all files uploaded to the user's S3 bucket (via the wizard app) and subsequently load the downloaded scenes and play the downloaded videos upon selection.

AR Projects

AR Project Title

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MR Projects

MR Project Title

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